ITNOW 2008 50(1):12-13; doi:10.1093/itnow/bwn006
© 2008 The British Computer Society
Earthquakes in the project portfolio
Graham Oakes
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Abstract |
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Even back in the mid 1990s, when my experience with the industry began, a game could easily cost $2 million to develop. The company I worked for had about 60 such games under development at any one time.

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